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ANTHONY POLOCE
Breakdown
Project "MECHA"
Dragon photoscan
Reference

Texturing and lighting (Maya)
Audi R8

Intuit'Art internship
Low poly modeling for an integration in
A.R for a mobile application
Exhibition at the Invalides
Modeling with Maya Texturing in Substance Painter
HDR rendering with Vray


3D reconstruction
Maximus in Rome(WIP)
![]() Arc de Triomphe | ![]() Outdoor galleries 1 |
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![]() Outdoor galleries 2 | ![]() Facade of the Circus |
![]() Main entrance | ![]() Reference of the Circus Maximus |
Rusty metal texture,
3 levels of wear
Substance painter : PBR - Metallic Roughness


Modeling / Texturing
Assault rifle, ref : Borderlands


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